This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.
This lesson unit is intended to help you assess how well students are able to: solve simple problems involving ratio and direct proportion; choose an appropriate sampling method; and collect discrete data and record them using a frequency table.
This learning video presents an introduction to the Flaws of Averages using three exciting examples: the ''crossing of the river'' example, the ''cookie'' example, and the ''dance class'' example. Averages are often worthwhile representations of a set of data by a single descriptive number. The objective of this module, however, is to simply point out a few pitfalls that could arise if one is not attentive to details when calculating and interpreting averages. The essential prerequisite knowledge for this video lesson is the ability to calculate an average from a set of numbers. During this video lesson, students will learn about three flaws of averages: (1) The average is not always a good description of the actual situation, (2) The function of the average is not always the same as the average of the function, and (3) The average depends on your perspective. To convey these concepts, the students are presented with the three real world examples mentioned above.
In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
This learning video addresses a particular problem of selection bias, a statistical bias in which there is an error in choosing the individuals or groups to make broader inferences. Rather than delve into this broad topic via formal statistics, we investigate how it may appear in our everyday lives, sometimes distorting our perceptions of people, places and events, unless we are careful. When people are picked at random from two groups of different sizes, most of those selected usually come from the bigger group. That means we will hear more about the experience of the bigger group than that of the smaller one. This isn't always a bad thing, but it isn't always a good thing either. Because big groups ''speak louder,'' we have to be careful when we write mathematical formulas about what happened in the two groups. We think about this issue in this video, with examples that involve theaters, buses, and lemons. The prerequisite for this video lesson is a familiarity with algebra. It will take about one hour to complete, and the only materials needed are a blackboard and chalk.
Learn English in Arabic: Improve your English vocabulary with GCFLearnFree Reading program! Fun activities and videos will help you master 1,000 common English words. Reading and listening to texts will improve your ability to speak, read, and understand English.
This lesson unit is intended to help you assess how well students are able to: Calculate the mean, median, mode, and range from a frequency chart; and to use a frequency chart to describe a possible data set, given information on the mean, median, mode, and range.
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).
- Computer Science
- Information Science
- Life Science
- Material Type:
- Lesson Plan
- ComPADRE Digital Library
- Brian Mason Scientific and Technical Trust
- Computer Science Unplugged
- Google Inc.
- Jim Becker
- Katrin Becker
- Truman State University
- Date Added:
Learners compare a life-size drawing of a Tyrannosaurus rex head and a full-size Sinornithosaurus body to understand that dinosaurs varied in size. Learners trace individual pieces of a dinosaur on paper and then work together as a group to arrange the pieces of the "puzzle". This is an opportunity to understand scale drawings as well as learn how to work as a group.
This learning video presents an introduction to graph theory through two fun, puzzle-like problems: ''The Seven Bridges of Konigsberg'' and ''The Chinese Postman Problem''. Any high school student in a college-preparatory math class should be able to participate in this lesson. Materials needed include: pen and paper for the students; if possible, printed-out copies of the graphs and image that are used in the module; and a blackboard or equivalent. During this video lesson, students will learn graph theory by finding a route through a city/town/village without crossing the same path twice. They will also learn to determine the length of the shortest route that covers all the roads in a city/town/village. To achieve these two learning objectives, they will use nodes and arcs to create a graph and represent a real problem.
The mission of Understanding Science is to provide a fun, accessible, and free resource that accurately communicates what science is and how it really works. The process of science is exciting, but standard explanations often miss its dynamic nature. Science affects us all everyday, but people often feel cut off from science. Science is an intensely human endeavor, but many portrayals gloss over the passion, curiosity, and even rivalries and pitfalls that characterize all human ventures. Understanding Science gives users an inside look at the general principles, methods, and motivations that underlie all of science. This project has at its heart a re-engagement with science that begins with teacher preparation and ends with broader public understanding. Its immediate goals are to (1) improve teacher understanding of the nature of the scientific enterprise, (2) provide resources and strategies that encourage and enable K-16 teachers to reinforce the nature of science throughout their science teaching, and (3) provide a clear and informative reference for students and the general public that accurately portrays the scientific endeavor. The Understanding Science site was produced by the UC Museum of Paleontology of the University of California at Berkeley, in collaboration with a diverse group of scientists and teachers, and was funded by the National Science Foundation1. Understanding Science was informed and initially inspired by our work on the Understanding Evolution project, which highlighted the fact that many misconceptions regarding evolution spring from misunderstandings of the nature of science. Furthermore, research indicates that students and teachers at all grade levels have inadequate understandings of the nature and process of science, which may be traced to classrooms in which science is taught as a simple, linear, and non-generative process. This false and impoverished depiction disengages students, discourages public support, and may help explain current indications that the U.S. is losing its global edge in science. Even beyond the health of the U.S. economy, the public has a genuine need to critically assess conflicting representations of scientific evidence in the media. To do this, they need to understand the strengths, limitations, and basic methods of the enterprise that has produced those claims. Understanding Science takes an important step towards meeting these needs.
- Life Science
- Material Type:
- Lecture Notes
- Lesson Plan
- Teaching/Learning Strategy
- AMSER: Applied Math and Science Education Repository
- Individual Authors
- Date Added:
This lesson unit is intended to help you assess how well students are able to: recognize and use common 2D representations of 3D objects and identify and use the appropriate formula for finding the circumference of a circle.
This video is meant to be a fun, hands-on session that gets students to think hard about how machines work. It teaches them the connection between the geometry that they study and the kinematics that engineers use -- explaining that kinematics is simply geometry in motion. In this lesson, geometry will be used in a way that students are not used to. Materials necessary for the hands-on activities include two options: pegboard, nails/screws and a small saw; or colored construction paper, thumbtacks and scissors. Some in-class activities for the breaks between the video segments include: exploring the role of geometry in a slider-crank mechanism; determining at which point to locate a joint or bearing in a mechanism; recognizing useful mechanisms in the students' communities that employ the same guided motion they have been studying.