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Battleships
Only Sharing Permitted
CC BY-NC-ND
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.

Subject:
Computer Science
Engineering
Education
Mathematics
Geometry
Material Type:
Activity/Lab
Game
Lesson Plan
Simulation
Provider:
Computer Science Unplugged
Science and Math Informal Learning Educators (SMILE)
Provider Set:
Computer Science Unplugged
SMILE Pathway: Science and Math Activities in One Search
Author:
Brian Mason Scientific and Technical Trust
Computer Science Unplugged
Google Inc.
Ian Witten
Jane McKenzie
Mike Fellows
Robyn Adams
Tim Bell
Date Added:
01/02/2002
Discovering Medicines, Using Robots and Computers
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Scientists who are working to discover new medicines often use robots to prepare samples of cells, allowing them to test chemicals to identify those that might be used to treat diseases. Students will meet a scientist who works to identify new medicines. She created free software that ''looks'' at images of cells and determines which images show cells that have responded to the potential medicines. Students will learn about how this technology is currently enabling research to identify new antibiotics to treat tuberculosis. Students will complete hands-on activities that demonstrate how new medicines can be discovered using robots and computer software, starring the student as ''the computer.'' In the process, the students learn about experimental design, including positive and negative controls.

Subject:
Biology
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Anne Carpenter
Date Added:
05/07/2015
Phylogenetics
Only Sharing Permitted
CC BY-NC-ND
Rating

This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).

Subject:
Computer Science
Engineering
Information Science
Education
Life Science
Mathematics
Anthropology
Material Type:
Activity/Lab
Game
Lesson Plan
Provider:
Computer Science Unplugged
Science and Math Informal Learning Educators (SMILE)
Provider Set:
Computer Science Unplugged
SMILE Pathway: Science and Math Activities in One Search
Author:
Brian Mason Scientific and Technical Trust
Computer Science Unplugged
Google Inc.
Jim Becker
Katrin Becker
Truman State University
Date Added:
01/02/2005