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Battleships
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CC BY-NC-ND
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.

Subject:
Computer Science
Engineering
Education
Mathematics
Geometry
Material Type:
Activity/Lab
Game
Lesson Plan
Simulation
Provider:
ComPADRE Digital Library
Author:
Brian Mason Scientific and Technical Trust
Computer Science Unplugged
Google Inc.
Ian Witten
Jane McKenzie
Mike Fellows
Robyn Adams
Tim Bell
Date Added:
01/02/2002
Handy Measuring Ratio
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, learners use their hands as tools for indirect measurement. Learners explore how to use ratios to calculate the approximate height of something that can't be measured directly by first measuring something that can be directly measured. This activity can also be used to explain how scientists use indirect measurement to determine distances between things in the universe that are too far away, too large or too small to measure directly (i.e. diameter of the moon or number of bacteria in a volume of liquid).

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Exploratorium
Author:
Exploratorium
Gordon and Betty Moore Foundation
National Science Foundation
The Exploratorium
Date Added:
12/07/2010
Mean, Median, Mode, and Range
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CC BY-NC-ND
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This lesson unit is intended to help you assess how well students are able to: Calculate the mean, median, mode, and range from a frequency chart; and to use a frequency chart to describe a possible data set, given information on the mean, median, mode, and range.

Subject:
Education
Mathematics
Physics
Material Type:
Activity/Lab
Assessment
Lesson Plan
Provider:
Shell Center for Mathematical Education
Provider Set:
Mathematics Assessment Project (MAP)
Author:
Shell Center Team
Date Added:
01/17/2013
Playground Patterns of Cracks
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this math activity, learners observe and sketch cracking patterns in pavement. Learners use a protractor to measure and label the angles of their sketches and conclude if some angles are more common than others.

Subject:
Geometry
Material Type:
Activity/Lab
Provider:
Exploratorium
Author:
Exploratorium
Gordon and Betty Moore Foundation
National Science Foundation
The Exploratorium
Date Added:
12/07/2010
Scaling Cubes
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume. Learners build bigger and bigger cubes to understand these scaling relationships.

Subject:
Geometry
Material Type:
Activity/Lab
Provider:
Exploratorium
Author:
Exploratorium
Gordon and Betty Moore Foundation
National Science Foundation
The Exploratorium
Date Added:
12/07/2010
Stride Ruler
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, learners use their feet to estimate distances. Learners calculate the distance of one step in centimeters by measuring 10 steps at a time to reduce measurement error. Learners can use their stride ruler to measure the distance between different points on the playground as an extension activity.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Exploratorium
Author:
Don Rathjen
Exploratorium
Gordon and Betty Moore Foundation
National Science Foundation
The Exploratorium
Date Added:
10/31/2010