In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle. This lesson features three investigations, in which learners make tessellations by translating, rotating, and reflecting the patterns.
In this activity, learners slide shapes to create unusual tiled patterns. Learners transform a rectangle into a more interesting shape and then make a tessellation by repeating that shape over and over again. Learners will also calculate the area of a rectangle. This activity works best as a "centers" activity.
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).
- Computer Science
- Information Science
- Life Science
- Material Type:
- Lesson Plan
- ComPADRE Digital Library
- Brian Mason Scientific and Technical Trust
- Computer Science Unplugged
- Google Inc.
- Jim Becker
- Katrin Becker
- Truman State University
- Date Added:
In this math activity, learners observe and sketch cracking patterns in pavement. Learners use a protractor to measure and label the angles of their sketches and conclude if some angles are more common than others.
In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume. Learners build bigger and bigger cubes to understand these scaling relationships.