Draw a graph of any function and see graphs of its derivative ...

Draw a graph of any function and see graphs of its derivative and integral. Don't forget to use the magnify/demagnify controls on the y-axis to adjust the scale.

Draw a graph of any function and see graphs of its derivative ...

Draw a graph of any function and see graphs of its derivative and integral. Don't forget to use the magnify/demagnify controls on the y-axis to adjust the scale.

Play hockey with electric charges. Place charges on the ice, then hit ...

Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.

Play ball! Add charges to the Field of Dreams and see how ...

Play ball! Add charges to the Field of Dreams and see how they react to the electric field. Turn on a background electric field and adjust the direction and magnitude. (Kevin Costner not included).

Explore the forces at work when you try to push a filing ...

Explore the forces at work when you try to push a filing cabinet. Create an applied force and see the resulting friction force and total force acting on the cabinet. Charts show the forces, position, velocity, and acceleration vs. time. View a Free Body Diagram of all the forces (including gravitational and normal forces).

Join the ladybug in an exploration of rotational motion. Rotate the merry-go-round ...

Join the ladybug in an exploration of rotational motion. Rotate the merry-go-round to change its angle, or choose a constant angular velocity or angular acceleration. Explore how circular motion relates to the bug's x,y position, velocity, and acceleration using vectors or graphs.

Can you avoid the boulder field and land safely, just before your ...

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Can you avoid the boulder field and land safely, just before your ...

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Learn about position, velocity, and acceleration in the "Arena of Pain". Use ...

Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Try the new "Ladybug Motion 2D" simulation for the latest updated version. ...

Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).

Learn about position, velocity, and acceleration graphs. Move the little man back ...

Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.

Build your own system of heavenly bodies and watch the gravitational ballet. ...

Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.

Build your own system of heavenly bodies and watch the gravitational ballet. ...

Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.

Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have ...

Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have it oscillate automatically. Display the field as a curve or vectors. The strip chart shows the electron positions at the transmitter and at the receiver.

Simply shows multiplication of a vector by a scalar. Adjust he slider ...

Simply shows multiplication of a vector by a scalar. Adjust he slider to adjust the multiple. Drag the point at the end of vector v to change the original vector.

CK-12 Foundation's Trigonometry FlexBook is an introduction to trigonometry for the high ...

CK-12 Foundation's Trigonometry FlexBook is an introduction to trigonometry for the high school student. Topics include: Trigonometric Identities & Equations, Circular Functions, and Polar Equations & Complex Numbers.

CK-12's Texas Instruments Trigonometry Student Edition Flexbook is a helpful companion to ...

CK-12's Texas Instruments Trigonometry Student Edition Flexbook is a helpful companion to a trigonometry course, providing students with more ways to understand basic trigonometric concepts through supplementary exercises and explanations.

CK-12's Texas Instruments Trigonometry Teacher's Edition Flexbook is a helpful companion to ...

CK-12's Texas Instruments Trigonometry Teacher's Edition Flexbook is a helpful companion to a trigonometry course, providing students with more ways to understand basic trigonometric concepts through supplementary exercises and explanations.

CK-12 Trigonometry Teacher's Edition provides tips and common errors for teaching CK-12 ...

CK-12 Trigonometry Teacher's Edition provides tips and common errors for teaching CK-12 Trigonometry Student Edition. The solution and assessment guides are available upon request.

Addition of three Vectors, and displays resultant Vectors. Can drag the endPoints ...

Addition of three Vectors, and displays resultant Vectors. Can drag the endPoints of the three different Vectors, but the resultant always starts at the origin.

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