Updating search results...

Search Resources

3 Results

View
Selected filters:
  • Young Engineers
The Art of Approximation in Science and Engineering: How to Whip Out Answers Quickly
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The purpose of this learning video is to show students how to think more freely about math and science problems. Sometimes getting an approximate answer in a much shorter period of time is well worth the time saved. This video explores techniques for making quick, back-of-the-envelope approximations that are not only surprisingly accurate, but are also illuminating for building intuition in understanding science. This video touches upon 10th-grade level Algebra I and first-year high school physics, but the concepts covered (velocity, distance, mass, etc) are basic enough that science-oriented younger students would understand. If desired, teachers may bring in pendula of various lengths, weights to hang, and a stopwatch to measure period. Examples of in- class exercises for between the video segments include: asking students to estimate 29 x 31 without a calculator or paper and pencil; and asking students how close they can get to a black hole without getting sucked in.

Subject:
Engineering
Algebra
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Stephen M. Hou
Date Added:
06/02/2015
Battleships
Only Sharing Permitted
CC BY-NC-ND
Rating
0,0 stars

This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.

الموضوع:
علم الحاسوب
الهندسة
التعليم
الرياضيات
هندسة الشكل
نوع المادة:
Activity/Lab
Game
Lesson Plan
محاكاة
Provider:
ComPADRE Digital Library
المؤلف:
Brian Mason Scientific and Technical Trust
Computer Science Unplugged
Google Inc.
Ian Witten
Jane McKenzie
Mike Fellows
Robyn Adams
Tim Bell
Date Added:
01/02/2002
Using Geometry to Design Simple Machines
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This video is meant to be a fun, hands-on session that gets students to think hard about how machines work. It teaches them the connection between the geometry that they study and the kinematics that engineers use -- explaining that kinematics is simply geometry in motion. In this lesson, geometry will be used in a way that students are not used to. Materials necessary for the hands-on activities include two options: pegboard, nails/screws and a small saw; or colored construction paper, thumbtacks and scissors. Some in-class activities for the breaks between the video segments include: exploring the role of geometry in a slider-crank mechanism; determining at which point to locate a joint or bearing in a mechanism; recognizing useful mechanisms in the students' communities that employ the same guided motion they have been studying.

Subject:
Engineering
Education
Mathematics
Geometry
Physics
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Daniel D. Frey
MIT BLOSSOMS
Date Added:
06/02/2012